Psyfiend (PvP Talent) healing reduction no longer stacks with similar effects. Additionally, we felt that the healing on Healing Sphere has been too weak. Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it.Healing Sphere (PvP Talent) - Now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Developers’ notes: With the removal of Double Tap, Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage.Unerring Vision critical strike damage bonus effectiveness reduced by 50% in PvP Combat. Rapid Fire damage increased by 15% in PvP Combat.Īimed Shot damage increased by 15% in PvP Combat.Ĭhimaera Shot damage increased by 30% in PvP Combat. Stormwing Harrier’s Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%). Additionally, Oppressing Roar has not been as valuable a talent point as we’d hoped, so we are slightly increasing its effectiveness. Developers’ notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evoker’s PvP healing profile.Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat. Verdant Embrace healing increased by 20% in PvP Combat. Living Flame healing increased by 30% in PvP Combat. Developers’ note: This is intended to offset Reinvigoration’s buff noted above.Developers’ notes: We’ve continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt.įrenzied Regeneration is now 50% effective in PvP Combat (was 62%).Restless Hunter (Talent) damage bonus for next Blade Dance/Death Sweep reduced by 40% in PvP Combat. Neltharax, Enemy of the Sky now grants 1% attack speed in PvP Combat (was 5%). These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells. Developers’ notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations.After this adjustment, we’ll continue to watch Warlocks’ overall performance and we will make further adjustments if needed. Developers’ notes: Inquisitor’s Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as we’d like.Inquisitor’s Gaze no longer casts Fel Blast. Inquisitor’s Gaze Fel Barrage damage increased 35%. Overflowing Shores healing increased by 10%. Lesson of Doubt increases healing and damage by up to 40% (was 35%).Īvenger’s Shield damage increased by 10%.īlessed Hammer/Hammer of the Righteous/Crusader Strike damage increased by 30%. Spinning Crane Kick Damage increased by 15%.Īncient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%). Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%). This does not apply to PvP combat.ĭamage dealt by Hunter and pet abilities increased by 5%.Ĭlouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements.Īll healing reduced by 3%. Developers’ notes: We are keeping a close eye on variances in survivability across tank specializations.Lunar Beam healing increased by 130% and cooldown reduced to 1 minute. Layered Mane chance to proc increased to 10/20% (was 5/10%). Reinvigoration’s Frenzied Regeneration cooldown reduction increased to 20/40% (was 15/30%). Ursoc’s Fury now grants an absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%). Reinforced Fur now increases Armor from Ironfur by 15% (was 8%) and Barkskin’s damage reduction by 10% (was 5%). Unleashed Frenzy duration increased to 10 seconds (was 6 seconds).Ĭleaving Strikes Obliterate now hits 2 additional targets (was 1).įrostwhelp’s Aid damage increased by 100%. Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%).
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